New media festivals promoting emerging VR/AR/technological art – Complete Phd and Masters Thesis

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Introduction

In recent years, technology has been rapidly advancing, particularly in the realms of virtual reality (VR), augmented reality (AR), and other technological art forms. This has led to the emergence of new media festivals around the world, dedicated to showcasing and promoting these innovative and immersive art forms. These festivals serve as platforms for artists, developers, and technologists to explore the potential of VR, AR, and other technologies in art and culture. This thesis will explore the role of new media festivals in promoting emerging VR/AR/technological art, examining their impact on the art world and society as a whole.

1.2 Background of Study
1.3 Problem Statement
1.4 Objective of Study
1.5 Limitation of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter Two: Literature Review
2.1 Evolution of New Media Festivals
2.2 Role of Technology in Art
2.3 Impact of VR and AR in Art
2.4 New Media Festivals and Cultural Exchange
2.5 Immersive Art Experiences
2.6 Audience Engagement in VR/AR Art
2.7 Artistic Innovation in Technology
2.8 Ethical Considerations in VR/AR Art
2.9 Funding and Support for Technological Art
2.10 Future Trends in VR/AR Art

Chapter Three: Research Methodology
3.1 Research Design
3.2 Data Collection Methods
3.3 Sampling Techniques
3.4 Data Analysis Procedures
3.5 Ethical Considerations
3.6 Pilot Study
3.7 Limitations of Research Methodology
3.8 Reliability and Validity

Chapter Four: Discussion of Findings
4.1 Overview of New Media Festivals
4.2 Impact of New Media Festivals on Technological Art
4.3 Case Studies of Successful VR/AR Projects
4.4 Challenges Faced by VR/AR Artists
4.5 Future Directions for New Media Festivals
4.6 Collaborative Opportunities in VR/AR Art
4.7 Audience Reception and Feedback
4.8 Policy Implications for Technological Art

Chapter Five: Conclusion and Summary
5.1 Summary of Findings
5.2 Conclusions
5.3 Implications for the Art World
5.4 Recommendations for Future Research
5.5 Final Thoughts

This thesis will provide a comprehensive analysis of the role of new media festivals in promoting emerging VR/AR/technological art, exploring the impact of these festivals on the art world and society. By examining the evolution of these festivals, the use of technology in art, and the challenges faced by VR/AR artists, this research aims to contribute to the growing body of knowledge in the field of technological art.

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