Neuroplasticity in action video game training for cognitive enhancement – Complete Phd and Masters Thesis

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Introduction

Neuroplasticity refers to the brain’s ability to reorganize itself by forming new neural connections in response to learning, experience, or injury. The concept of neuroplasticity has significant implications for cognitive enhancement, as it suggests that the brain can be trained to improve cognitive functions such as memory, attention, and decision-making. One method of harnessing neuroplasticity for cognitive enhancement is through action video game training, which has been shown to have positive effects on various cognitive abilities.

Background of Study

Action video games have gained popularity in recent years, with millions of individuals engaging in gaming activities daily. These games typically involve fast-paced, dynamic environments that require players to make rapid decisions and react quickly to on-screen stimuli. Research has shown that these cognitive demands of action video games can lead to improvements in attention, spatial reasoning, cognitive control, and other cognitive functions.

Problem Statement

Despite the growing body of research on the cognitive benefits of action video game training, there remains a need for more comprehensive studies that examine the underlying neural mechanisms of these improvements. Additionally, there is a lack of consensus on the optimal training protocols and game types for achieving cognitive enhancement through video game training.

Objective of Study

The primary objective of this thesis is to investigate the effects of action video game training on neuroplasticity and cognitive enhancement. Specifically, this study aims to explore the neural changes associated with action video game training, identify the most effective training protocols, and assess the transfer of cognitive benefits to real-world tasks.

Limitation of Study

It is important to acknowledge that this study is not without limitations. The sample size may be limited by the availability of participants, and the generalizability of the findings may be constrained by the specific video games used in the training program. Additionally, individual differences in gaming experience and cognitive abilities may impact the results of the study.

Scope of Study

This study will focus on healthy adult participants with no prior experience in action video games. The training program will consist of a structured regimen of action video game play, with assessments of cognitive function conducted before and after the training period. Neuroimaging techniques such as functional magnetic resonance imaging (fMRI) will be used to examine the neural changes associated with video game training.

Significance of Study

Understanding the effects of action video game training on neuroplasticity and cognitive enhancement has significant implications for cognitive rehabilitation, education, and healthy aging. By elucidating the neural mechanisms underlying these improvements, this study may help guide the development of more targeted and effective interventions for cognitive enhancement.

Structure of the Thesis

Chapter One: Introduction
1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objective of Study
1.5 Limitation of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter Two: Literature Review
2.1 Neuroplasticity and Cognitive Enhancement
2.2 Action Video Game Training
2.3 Neural Mechanisms of Video Game Training
2.4 Training Protocols
2.5 Transfer of Cognitive Benefits
2.6 Individual Differences in Video Game Training
2.7 Criticisms and Controversies
2.8 Future Directions
2.9 Summary

Chapter Three: Research Methodology
3.1 Participants
3.2 Experimental Design
3.3 Video Game Training Program
3.4 Cognitive Assessments
3.5 Neuroimaging Procedures
3.6 Data Analysis
3.7 Ethical Considerations
3.8 Anticipated Results
3.9 Limitations

Chapter Four: Discussion of Findings
4.1 Neural Changes Associated with Video Game Training
4.2 Cognitive Benefits of Video Game Training
4.3 Transfer to Real-World Tasks
4.4 Optimal Training Protocols
4.5 Individual Differences in Training Effects
4.6 Implications for Cognitive Enhancement
4.7 Future Research Directions
4.8 Conclusion

Chapter Five: Conclusion and Summary
5.1 Summary of Findings
5.2 Contributions to the Field
5.3 Practical Implications
5.4 Limitations and Future Directions
5.5 Conclusion

Thesis Overview

Neuroplasticity is a fundamental property of the brain that allows it to adapt and change in response to experience. Action video game training has emerged as a promising tool for harnessing neuroplasticity to enhance cognitive functions. This thesis aims to investigate the effects of action video game training on neuroplasticity and cognitive enhancement, with a focus on the underlying neural mechanisms, training protocols, and transfer of cognitive benefits. By examining the relationship between video game training and neuroplasticity, this study may provide valuable insights into the potential for video games to improve cognitive abilities and support healthy brain aging.

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