Investigating the use of gamification in nursing education – Complete Phd and Masters Thesis

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Introduction

Gamification is a rapidly growing trend in education, with many educators using game elements such as points, badges, and leaderboards to engage and motivate students in learning. In nursing education, where the stakes are high and the curriculum is rigorous, gamification has the potential to enhance student learning and retention of material. This study aims to investigate the use of gamification in nursing education, exploring its potential benefits and drawbacks.

Chapter One: Introduction
1.1 Introduction
1.2 Background of study
1.3 Problem Statement
1.4 Objective of study
1.5 Limitation of study
1.6 Scope of study
1.7 Significance of study
1.8 Structure of the Thesis
1.9 Definition of terms

Chapter Two: Literature Review
2.1 Overview of gamification in education
2.2 Gamification in nursing education
2.3 Benefits of gamification in education
2.4 Drawbacks of gamification in education
2.5 Gamification strategies in nursing education
2.6 Gamification and student motivation
2.7 Gamification and learning outcomes
2.8 Gamification and student engagement
2.9 Gamification and retention of material
2.10 Gamification and student satisfaction

Chapter Three: Research Methodology
3.1 Research design
3.2 Participants
3.3 Data collection methods
3.4 Data analysis methods
3.5 Ethical considerations
3.6 Pilot study
3.7 Instrumentation
3.8 Validity and reliability

Chapter Four: Discussion of Findings
4.1 Overview of findings
4.2 Student perceptions of gamification in nursing education
4.3 Impact of gamification on student learning outcomes
4.4 Implementation challenges
4.5 Recommendations for future research
4.6 Implications for nursing education
4.7 Conclusion

Chapter Five: Conclusion and Summary
5.1 Summary of findings
5.2 Conclusions drawn
5.3 Limitations of the study
5.4 Recommendations for future research
5.5 Implications for nursing education
5.6 Conclusion

Thesis Overview

The use of gamification in nursing education is a topic of growing interest and research. This thesis aims to investigate the potential benefits and drawbacks of incorporating game elements into nursing education, with a focus on enhancing student engagement, motivation, learning outcomes, and retention of material. The study will involve a comprehensive literature review, a detailed exploration of research methodology, an in-depth discussion of findings, and a conclusion that summarizes key points and offers recommendations for future research and practice. By examining the use of gamification in nursing education, this thesis seeks to contribute to the ongoing conversation about innovative teaching methods in healthcare education.

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