Investigating the Effects of Augmented Reality Learning on Student Engagement and Achievement in Mathematics Education – Complete Project Thesis

This thesis aims to explore the impact of incorporating augmented reality (AR) technology in mathematics education on student engagement and achievement. Through a series of experiments and surveys, the study will analyze how AR learning tools can enhance student motivation, interaction, and understanding of mathematical concepts. The findings will provide insights into the efficacy of AR in improving educational outcomes.

Table of Contents

Chapter 1: Introduction

  • 1.1 Background and Context of the Study
  • 1.2 Problem Statement
  • 1.3 Research Objectives
  • 1.4 Research Questions
  • 1.5 Significance of the Study
  • 1.6 Scope and Delimitations
  • 1.7 Definition of Terms
  • 1.8 Organization of the Thesis

Chapter 2: Literature Review

  • 2.1 Overview of Augmented Reality in Education
  • 2.2 Theoretical Frameworks Guiding the Study
  • 2.3 Student Engagement in Mathematics Education
  • 2.4 Student Achievement in Mathematics
  • 2.5 Relationship between Technology Integration and Learning Outcomes
  • 2.6 Studies on Augmented Reality in Mathematics Education
  • 2.7 Gaps in Existing Literature

Chapter 3: Research Methodology

  • 3.1 Research Design
  • 3.2 Research Setting
  • 3.3 Study Population and Sampling
  • 3.4 Data Collection Instruments
  • 3.5 Pilot Testing of Instruments
  • 3.6 Procedure for Data Collection
  • 3.7 Data Analysis Techniques
  • 3.8 Ethical Considerations
  • 3.9 Limitations of the Methodology

Chapter 4: Results and Discussion

  • 4.1 Description of Study Participants
  • 4.2 Evaluation of Baseline Data on Engagement and Achievement
  • 4.3 Impact of Augmented Reality on Student Engagement
  • 4.4 Impact of Augmented Reality on Student Achievement
  • 4.5 Cross-Analysis of Engagement and Achievement Results
  • 4.6 Comparison of Findings with Existing Literature
  • 4.7 Implications for Mathematics Education

Chapter 5: Conclusion and Recommendations

  • 5.1 Summary of Key Findings
  • 5.2 Conclusions Drawn from the Study
  • 5.3 Recommendations for Mathematics Educators
  • 5.4 Recommendations for Policy Makers
  • 5.5 Recommendations for Future Research
  • 5.6 Final Thoughts

Project Overview: Investigating the Effects of Augmented Reality Learning on Student Engagement and Achievement in Mathematics Education

Introduction

The use of technology in education has been steadily increasing, with educators constantly seeking innovative ways to enhance the learning experience for students. Augmented reality (AR) technology has emerged as a promising tool in education, offering interactive and immersive learning experiences. This research project aims to investigate the effects of augmented reality learning on student engagement and achievement in the context of mathematics education.

Research Objectives

The main objectives of this research project are as follows:
1. To explore the effectiveness of augmented reality learning in enhancing student engagement in mathematics education.
2. To examine the impact of augmented reality learning on student achievement in mathematics.
3. To identify the factors that influence the success of augmented reality learning in mathematics education.
4. To provide recommendations for educators on implementing augmented reality learning in mathematics classrooms.

Research Methodology

This research will utilize a mixed-methods approach, combining quantitative and qualitative data collection methods. Quantitative data will be collected through pre- and post-assessments to measure changes in student achievement, as well as surveys to gauge student engagement levels. Qualitative data will be gathered through interviews with teachers and students to gain insights into their experiences with augmented reality learning in mathematics.

Expected Findings

It is anticipated that this research will demonstrate the positive effects of augmented reality learning on student engagement and achievement in mathematics education. The findings will contribute to the existing body of knowledge on the effectiveness of AR technology in education and provide valuable insights for educators looking to integrate this technology into their teaching practices.

Implications

The findings of this research project will have several implications for mathematics education. Educators will gain a better understanding of how augmented reality learning can be used to enhance student engagement and improve academic performance in mathematics. The recommendations provided in this study will help guide educators in effectively implementing AR technology in their classrooms, ultimately benefiting students and enhancing the overall learning experience.


Purchase Detail

Download the complete project materials to this project with Abstract, Chapters 1 – 5, References and Appendix (Questionaire, Charts, etc), Click Here to place an order via whatsapp. Got question or enquiry; Click here to chat us up via Whatsapp.
You can also call 08111770269 or +2348059541956 to place an order or use the whatsapp button below to chat us up.
Bank details are stated below.

Bank: UBA
Account No: 1021412898
Account Name: Starnet Innovations Limited

The Blazingprojects Mobile App



Download and install the Blazingprojects Mobile App from Google Play to enjoy over 50,000 project topics and materials from 73 departments, completely offline (no internet needed) with monthly update to topics, click here to install.

Read Previous

Assessment of the impact of electronic health records on nursing workflow efficiency and quality of patient care. – Complete Project Thesis

Read Next

Design and implementation of an intelligent grid system using Internet of Things (IoT) for efficient energy management and monitoring. – Complete Project Thesis

Translate »