Edge computing for real-time multiplayer gaming – Complete Phd and Masters Thesis

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Introduction:

In recent years, there has been a growing trend towards the use of edge computing in various industries, including the gaming sector. Edge computing refers to the practice of processing data closer to its source rather than relying on a centralized cloud server. This approach offers several advantages, including reduced latency, improved performance, and increased security. Real-time multiplayer gaming is a particularly demanding application that can benefit greatly from edge computing technologies. In this thesis, we will explore the potential of edge computing for real-time multiplayer gaming and investigate how it can be leveraged to enhance the player experience.

Chapter One: Introduction
1.1 Introduction
1.2 Background of study
1.3 Problem Statement
1.4 Objective of study
1.5 Limitation of study
1.6 Scope of study
1.7 Significance of study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter Two: Literature Review
2.1 Overview of Edge Computing
2.2 Edge Computing in Gaming
2.3 Real-time Multiplayer Gaming
2.4 Challenges in Real-time Multiplayer Gaming
2.5 Edge Computing Solutions for Real-time Multiplayer Gaming
2.6 Case Studies of Edge Computing in Real-time Multiplayer Gaming
2.7 Benefits of Edge Computing for Real-time Multiplayer Gaming
2.8 Impact of Edge Computing on Player Experience
2.9 Future Trends in Edge Computing for Real-time Multiplayer Gaming
2.10 Conclusion

Chapter Three: Research Methodology
3.1 Research Design
3.2 Data Collection Methods
3.3 Sampling Techniques
3.4 Data Analysis Procedures
3.5 Ethical Considerations
3.6 Validity and Reliability
3.7 Limitations of the Study
3.8 Proposed Timeline

Chapter Four: Discussion of Findings
4.1 Overview of Data Analysis
4.2 Analysis of Research Findings
4.3 Comparison with Existing Literature
4.4 Implications for Real-time Multiplayer Gaming
4.5 Recommendations for Future Research
4.6 Practical Applications of Findings
4.7 Limitations of the Study
4.8 Conclusion

Chapter Five: Conclusion and Summary
5.1 Summary of Findings
5.2 Conclusions
5.3 Contributions to the Field
5.4 Implications for Real-time Multiplayer Gaming
5.5 Recommendations for Future Research
5.6 Final Thoughts

Thesis Overview:

With the increasing popularity of real-time multiplayer gaming, the demand for high-performance, low-latency gaming experiences has never been greater. Edge computing offers a promising solution to address these challenges by bringing processing power closer to the player, reducing latency and improving overall performance. This thesis aims to explore the potential of edge computing for real-time multiplayer gaming and investigate how it can be effectively implemented to enhance player experience. Through a comprehensive review of existing literature, analysis of case studies, and research methodology, this study will provide valuable insights into the benefits of edge computing for the gaming industry. Ultimately, this thesis seeks to contribute to the growing body of knowledge on edge computing and its applications in real-time multiplayer gaming.

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