Designing a secure and scalable architecture for cloud-based gaming platforms using edge computing – Complete Phd and Masters Thesis

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Introduction:

Cloud-based gaming platforms have gained popularity in recent years due to their ability to provide high-quality gaming experiences to users without the need for expensive hardware. However, these platforms often face challenges related to security and scalability, as the demand for gaming services continues to grow. Edge computing has emerged as a potential solution to address these challenges by bringing data processing closer to the end-users, reducing latency and improving overall performance. This thesis aims to design a secure and scalable architecture for cloud-based gaming platforms using edge computing, to ensure a seamless gaming experience for users while maintaining data security.

Table of contents:

Chapter 1: Introduction
1.1 Introduction
1.2 Background of study
1.3 Problem Statement
1.4 Objective of study
1.5 Limitation of study
1.6 Scope of study
1.7 Significance of study
1.8 Structure of the Thesis
1.9 Definition of terms

Chapter 2: Literature Review
2.1 Evolution of cloud-based gaming platforms
2.2 Security challenges in cloud-based gaming
2.3 Scalability issues in cloud-based gaming
2.4 Edge computing in gaming
2.5 Previous research on secure and scalable architectures for gaming platforms
2.6 Security mechanisms in edge computing
2.7 Scalability techniques in edge computing
2.8 Benefits of edge computing for gaming platforms
2.9 Challenges of implementing edge computing in gaming
2.10 Current trends in cloud-based gaming architecture

Chapter 3: Research Methodology
3.1 Research design
3.2 Data collection methods
3.3 Data analysis techniques
3.4 Sampling techniques
3.5 Research instruments
3.6 Ethical considerations
3.7 Pilot testing
3.8 Limitations of the research

Chapter 4: Discussion of Findings
4.1 Analysis of security issues in cloud-based gaming platforms
4.2 Evaluation of scalability challenges in cloud-based gaming
4.3 Design of a secure and scalable architecture using edge computing
4.4 Implementation considerations
4.5 Performance evaluation
4.6 Comparison with existing architectures
4.7 Recommendations for future research
4.8 Practical implications

Chapter 5: Conclusion and Summary
5.1 Summary of findings
5.2 Conclusion
5.3 Contributions to the field
5.4 Implications for practice
5.5 Recommendations for further research

Thesis Overview:

The increasing popularity of cloud-based gaming platforms has led to the need for secure and scalable architectures to meet the growing demand for high-quality gaming experiences. This thesis focuses on designing a secure and scalable architecture for cloud-based gaming platforms using edge computing technology. The introduction provides background information on the topic, outlines the problem statement, objectives, limitations, scope, and significance of the study, as well as the structure of the thesis.

The literature review explores the evolution of cloud-based gaming platforms, security challenges, scalability issues, edge computing in gaming, previous research on architecture, security mechanisms, scalability techniques, benefits, challenges, and current trends. The research methodology section outlines the research design, data collection and analysis methods, sampling techniques, instruments, ethical considerations, and limitations.

The discussion of findings chapter analyzes security and scalability issues in cloud-based gaming, proposes a secure and scalable architecture using edge computing, discusses implementation considerations, evaluates performance, compares with existing architectures, and provides recommendations for future research. The conclusion and summary chapter summarize the findings, outline the contributions, implications for practice, and recommendations for further research.

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