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Introduction
Augmented reality (AR) has become an increasingly popular technology in recent years, offering new and innovative ways for users to interact with their surroundings. In particular, AR has the potential to enhance museum experiences by providing visitors with a more immersive and engaging way to learn about exhibits and artifacts. This thesis explores the use of AR in museums to create interactive and educational experiences for visitors.
1.2 Background of Study
– Evolution of technology in museums
– Introduction of augmented reality in the museum industry
– Previous research on AR in museums
1.3 Problem Statement
– Lack of engagement and interest from visitors in traditional museum experiences
– Need for innovative ways to present information and engage visitors
– Challenges in implementing AR technology in museum settings
1.4 Objective of Study
– To explore the potential of AR in enhancing museum experiences
– To understand the impact of AR on visitor engagement and learning
– To develop guidelines for implementing AR in museum settings
1.5 Limitation of Study
– Limited sample size for user testing
– Technical constraints in developing AR applications
– Time constraints for conducting thorough research
1.6 Scope of Study
– Focus on the use of AR in museums
– Examination of user experience and engagement with AR technology
– Development of a prototype AR application for museum exhibits
1.7 Significance of Study
– Contribution to the field of museum studies and technology
– Potential for improving visitor experiences in museums
– Guidelines for museum professionals looking to implement AR technology
1.8 Structure of the Thesis
– Chapter 1: Introduction
– Chapter 2: Literature Review
– Chapter 3: System Design and Methodology
– Chapter 4: System Implementation
– Chapter 5: Conclusion and Summary
1.9 Definition of Terms
– Augmented reality: a technology that overlays digital information onto the real world
– Immersive experience: a sensory-rich experience that fully engages the user
– Museum: an institution that preserves and displays objects of cultural or historical significance
Thesis Overview on Augmented Reality for Immersive Museum Experiences
Augmented reality (AR) has the potential to revolutionize museum experiences by offering interactive and engaging ways for visitors to learn about exhibits and artifacts. This thesis explores the use of AR technology in museums to create immersive experiences that enhance visitor engagement and learning. The study begins with a background of the evolution of technology in museums and the introduction of AR in the museum industry. It also reviews previous research on AR in museums to provide context for the study.
The problem statement addresses the lack of engagement and interest from visitors in traditional museum experiences, highlighting the need for innovative ways to present information and engage visitors. The objectives of the study include exploring the potential of AR in enhancing museum experiences, understanding the impact of AR on visitor engagement and learning, and developing guidelines for implementing AR in museum settings.
The scope of the study focuses on the use of AR in museums, examining user experience and engagement with AR technology, and developing a prototype AR application for museum exhibits. The significance of the study lies in its contribution to the field of museum studies and technology, the potential for improving visitor experiences in museums, and providing guidelines for museum professionals looking to implement AR technology.
The thesis is structured into five chapters, beginning with the introduction, followed by a literature review, system design and methodology, system implementation, and concluding with a summary of the project. Through this research, we aim to demonstrate the value of AR in creating immersive museum experiences and providing new opportunities for visitor engagement and learning.
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