Augmented reality for education and training – Complete Phd and Masters Thesis

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Introduction

Augmented reality (AR) is a fast-growing technology that has the potential to revolutionize the way education and training are delivered. By overlaying digital information on the physical world, AR can enhance learning experiences and provide hands-on training in a variety of fields. This thesis explores the use of AR in education and training, with a focus on its benefits and challenges.

1.1 Introduction
1.2 Background of study
1.3 Problem Statement
1.4 Objective of study
1.5 Limitation of study
1.6 Scope of study
1.7 Significance of study
1.8 Structure of the Thesis
1.9 Definition of terms

Chapter 2: Literature Review
2.1 Introduction to Augmented Reality
2.2 Applications of AR in Education
2.3 Benefits of AR in Education and Training
2.4 Challenges of Implementing AR in Education
2.5 Case Studies of AR in Education and Training
2.6 AR Tools and Technologies
2.7 Pedagogical Considerations in AR
2.8 Future Trends in AR for Education
2.9 Summary of Literature Review

Chapter 3: System Design and Methodology
3.1 Introduction to System Design
3.2 Research Methodology
3.3 Data Collection Methods
3.4 AR Development Tools
3.5 User Interface Design
3.6 System Architecture
3.7 Testing and Validation
3.8 Ethical Considerations

Chapter 4: System Implementation
4.1 Introduction to System Implementation
4.2 AR Content Creation
4.3 Integration with Learning Management Systems
4.4 User Training and Support
4.5 System Deployment
4.6 Evaluation Metrics
4.7 Iterative Development Process
4.8 Challenges and Solutions

Chapter 5: Conclusion and Summary
5.1 Summary of Findings
5.2 Conclusion
5.3 Recommendations for Future Research
5.4 Implications for Education and Training
5.5 Contribution to Knowledge

Thesis Overview

Augmented reality (AR) is a cutting-edge technology that holds immense potential in transforming education and training. By blending digital information with the real world, AR can create engaging and interactive learning experiences that cater to different learning styles. This thesis aims to explore the use of AR in education and training, with a focus on its benefits, challenges, and implications for the future.

The literature review in Chapter 2 provides an overview of the current state of AR in education, highlighting its applications, benefits, challenges, and future trends. Case studies are presented to showcase real-world examples of how AR is being used in educational settings.

Chapter 3 delves into the system design and methodology used in implementing AR for education and training. The research methodology, data collection methods, AR development tools, and system architecture are discussed in detail, along with ethical considerations and testing procedures.

Chapter 4 focuses on the practical implementation of the AR system, including content creation, integration with learning management systems, user training, deployment, and evaluation metrics. The iterative development process is highlighted, along with the challenges faced and solutions implemented.

In Chapter 5, the thesis concludes with a summary of findings, conclusions drawn from the research, recommendations for future research, and the implications of using AR in education and training. The contribution to knowledge is assessed, and the potential impact of AR on the field of education is discussed. Overall, this thesis aims to shed light on the transformative potential of AR in education and training, paving the way for innovative and immersive learning experiences in the digital age.

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