Exploring the use of augmented reality in educational publishing – Complete Phd and Masters Thesis

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Introduction

Augmented reality (AR) technology has shown great potential in transforming various industries, including education. By overlaying digital information onto the physical world, AR can provide learners with interactive and engaging experiences that enhance their understanding and retention of educational content. This thesis aims to explore the use of augmented reality in educational publishing, specifically focusing on how AR can be integrated into educational materials to create more immersive and effective learning experiences.

1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objective of Study
1.5 Limitation of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms

Chapter Two: Literature Review
– Overview of augmented reality technology
– Historical development of AR in education
– Current trends and applications of AR in educational publishing
– Benefits and challenges of integrating AR in educational materials
– Pedagogical theories supporting the use of AR in education
– Case studies of successful AR implementation in educational publishing
– Comparison of AR with other emerging technologies in education
– Future directions for AR in educational publishing
– Critical analysis of existing research on AR in education
– Gaps in the current literature on the use of AR in educational publishing

Chapter Three: Research Methodology
– Research design and rationale
– Data collection methods and tools
– Sampling technique and sample size
– Data analysis approach
– Ethical considerations
– Reliability and validity of research findings
– Limitations and mitigations
– Research timeline and budget

Chapter Four: Discussion of Findings
– Overview of research findings
– Analysis of data collected
– Comparison of findings with existing literature
– Implications for educational publishing and practice
– Recommendations for future research and implementation

Chapter Five: Conclusion and Summary
– Summary of key findings
– Contributions to the field of educational publishing
– Implications for theory and practice
– Limitations of the study and suggestions for future research
– Final thoughts on the use of augmented reality in educational publishing

Thesis Overview:

Augmented reality (AR) technology has gained significant attention in recent years due to its potential to enhance educational experiences. This thesis aims to explore the use of AR in educational publishing and its impact on learning outcomes. The introduction provides an overview of the research topic, background information, problem statement, objectives, limitations, scope, significance, structure of the thesis, and definitions of key terms. The literature review examines the current state of AR technology, its applications in education, benefits, challenges, pedagogical theories, case studies, comparisons with other technologies, future directions, and gaps in the literature. The research methodology section outlines the design, data collection methods, sampling, analysis, ethics, reliability, validity, limitations, and timeline. The discussion of findings chapter presents an analysis of the data collected, comparisons with the literature, implications for educational publishing, and recommendations for future research. Finally, the conclusion and summary chapter provides a recap of the key findings, contributions, implications, limitations, and suggestions for further research on exploring the use of augmented reality in educational publishing.

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