Artificial Intelligence in Video Games – Complete Phd and Masters Thesis

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Table of Contents

Chapter 1: Introduction
1.1 Background of the Study
1.2 Objective of the Study
1.3 Limitation of the Study
1.4 Scope of the Study

Chapter 2: Literature Review
2.1 Evolution of Artificial Intelligence in Video Games
2.2 The Role of AI in Video Game Development
2.3 AI Techniques in Video Games
2.4 Challenges and Opportunities in AI Implementation in Video Games

Chapter 3: Research Methodology
3.1 Research Design
3.2 Data Collection Methods
3.3 Data Analysis Techniques

Chapter 4: Discussion of Findings
4.1 Analysis of AI Implementation in Video Games
4.2 Impact of AI on Player Experience
4.3 Future Trends in AI in Video Games

Chapter 5: Conclusion and Summary
5.1 Summary of Findings
5.2 Contributions to the Field
5.3 Recommendations for Future Research

Brief Overview on Thesis: Artificial Intelligence in Video Games

Artificial Intelligence (AI) has become an integral part of modern video game development, enhancing player experience and creating more immersive gameplay. This thesis explores the evolution of AI in video games, from simple rule-based systems to sophisticated machine learning algorithms. The objective of the study is to analyze the impact of AI on player experience and identify challenges and opportunities in AI implementation in video games.

The literature review delves into the historical development of AI in video games, highlighting the role of AI techniques such as pathfinding, decision-making, and behavior modeling. It also discusses the challenges faced by developers in implementing AI in video games, such as computational limitations and balancing player experience.

The research methodology section outlines the research design, data collection methods, and data analysis techniques used in the study. The discussion of findings focuses on the analysis of AI implementation in video games, the impact of AI on player experience, and future trends in AI in video games.

In conclusion, the thesis summarizes the findings, discusses the contributions to the field, and provides recommendations for future research in the area of artificial intelligence in video games.

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