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Introduction:
Computational thinking is a crucial skill in today’s digital age, as it involves breaking down complex problems into smaller parts, analyzing data, and creating solutions using technology. Game design education provides an engaging and interactive platform for students to develop their computational thinking skills, as it involves designing and creating games that require problem-solving, logic, and creativity. This thesis aims to explore the relationship between game design education and the development of computational thinking skills in students.
Chapter 1: Introduction
1.1 Introduction
1.2 Background of the study
1.3 Problem Statement
1.4 Objective of the study
1.5 Limitation of the study
1.6 Scope of the study
1.7 Significance of the study
1.8 Structure of the Thesis
1.9 Definition of Terms
Chapter 2: Literature Review
2.1 Overview of Computational Thinking
2.2 Importance of Computational Thinking in Education
2.3 Game Design Education
2.4 The Relationship Between Game Design and Computational Thinking
2.5 Previous Studies on Computational Thinking and Game Design
2.6 Challenges in Developing Computational Thinking Skills Through Game Design
2.7 Best Practices in Game Design Education
2.8 Theoretical Frameworks for Teaching Computational Thinking
2.9 Technology Integration in Education
2.10 Future Trends in Game Design Education
Chapter 3: Research Methodology
3.1 Research Design
3.2 Participants
3.3 Data Collection Methods
3.4 Data Analysis Techniques
3.5 Ethical Considerations
3.6 Instrumentation
3.7 Validity and Reliability
3.8 Limitations of the Study
Chapter 4: Discussion of Findings
4.1 Overview of Findings
4.2 Analysis of Data
4.3 Comparison of Results with Existing Literature
4.4 Implications of Findings
4.5 Recommendations for Practitioners
4.6 Future Research Directions
Chapter 5: Conclusion and Summary
5.1 Summary of Findings
5.2 Conclusion
5.3 Implications for Education
5.4 Contribution to the Field
5.5 Recommendations for Future Research
Thesis Overview:
Developing computational thinking skills through game design education is a topic of increasing relevance in the field of education. This thesis aims to investigate the relationship between game design education and the development of computational thinking skills in students. It will provide a comprehensive overview of the existing literature on computational thinking, game design education, and the integration of technology in education. The research methodology will be outlined, including the research design, participants, data collection methods, and data analysis techniques. The findings will be discussed in detail, with implications for practitioners and recommendations for future research. Overall, this thesis seeks to contribute to the growing body of knowledge on the importance of computational thinking in education and the potential benefits of incorporating game design education in the curriculum.
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