Analyzing the Representation of Race and Ethnicity in Video Games – Complete Phd and Masters Thesis

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Introduction

Video games have become an integral part of popular culture, with millions of players around the world engaging in virtual experiences on a daily basis. However, despite the widespread popularity of video games, there has been a lack of representation of race and ethnicity within the virtual worlds created by game developers. This thesis aims to analyze the representation of race and ethnicity in video games, exploring how various racial and ethnic groups are portrayed within this medium.

Chapter 1: Introduction
1.1 Introduction
1.2 Background of study
1.3 Problem Statement
1.4 Objective of study
1.5 Limitation of study
1.6 Scope of study
1.7 Significance of study
1.8 Structure of the Thesis
1.9 Definition of terms

Chapter 2: Literature Review
2.1 History of representation of race and ethnicity in video games
2.2 Stereotypes and tropes in video game representation
2.3 Impact of video game representation on players
2.4 Diversity and inclusivity in video game development
2.5 Representation of race and ethnicity in popular video game titles
2.6 Cultural appropriation in video games
2.7 Critical race theory in video game analysis
2.8 Intersectionality in video game representation
2.9 Gender and race in video games
2.10 Future directions for research in video game representation

Chapter 3: Research Methodology
3.1 Research design
3.2 Data collection methods
3.3 Sampling techniques
3.4 Data analysis procedures
3.5 Ethical considerations
3.6 Validity and reliability
3.7 Research limitations
3.8 Research implications

Chapter 4: Discussion of Findings
4.1 Overall trends in representation of race and ethnicity in video games
4.2 Comparison of representation across different genres
4.3 Analysis of player perceptions of representation in video games
4.4 Impact of representation on player experiences
4.5 Strategies for improving representation in video games
4.6 Case studies of successful representation in video games
4.7 Implications for future game development
4.8 Recommendations for industry stakeholders

Chapter 5: Conclusion and Summary
5.1 Summary of findings
5.2 Implications for the gaming industry
5.3 Future research directions
5.4 Conclusion

Thesis Overview

The representation of race and ethnicity in video games is a significant issue that has received limited attention in academic scholarship. This thesis aims to address this gap by conducting a comprehensive analysis of how different racial and ethnic groups are portrayed in video games, as well as the impact of these representations on players. By reviewing the existing literature on this topic, examining popular video game titles, and conducting original research on player perceptions, this thesis will provide a comprehensive overview of the current state of representation in the gaming industry. The findings of this study will not only contribute to academic discussions on media representation but also provide practical recommendations for game developers seeking to create more inclusive and diverse gaming experiences.

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