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Introduction
Game jams have become a popular event in the gaming community where developers come together to create games within a short period of time. While many game jams focus on competition or creativity, there is a growing trend of using game jams as a tool for processing grief and trauma. This thesis will explore the concept of game jams centered on using play to process grief and trauma, examining the potential benefits and challenges of this approach.
Chapter 1: Introduction
1.1 Introduction
1.2 Background of study
1.3 Problem Statement
1.4 Objective of study
1.5 Limitation of study
1.6 Scope of study
1.7 Significance of study
1.8 Structure of the Thesis
1.9 Definition of Terms
Chapter 2: Literature Review
– Theoretical framework of play in processing grief and trauma
– Previous studies on using games for therapeutic purposes
– Benefits of using play to process grief and trauma
– Challenges of using play to process grief and trauma
– Game design principles for addressing grief and trauma
– Case studies of game jams centered on grief and trauma
– Ethical considerations in using play for therapeutic purposes
Chapter 3: Research Methodology
– Research design
– Participants
– Data collection methods
– Data analysis methods
– Ethical considerations
– Validity and reliability
– Limitations of the research methodology
Chapter 4: Discussion of Findings
– Analysis of data collected from game jams
– Themes emerging from the games created
– Participant feedback on the experience
– Comparison of different approaches to game jams centered on grief and trauma
– Implications for future research and practice
Chapter 5: Conclusion and Summary
– Summary of key findings
– Contributions to the field
– Recommendations for future research
– Conclusion and implications for game design and therapy
Thesis Overview
Game jams have traditionally been seen as a fun and creative way for game developers to come together and create games in a short period of time. However, there is a growing interest in using game jams as a tool for processing grief and trauma. This thesis will explore the concept of game jams centered on using play to process grief and trauma, examining the potential benefits and challenges of this approach.
The literature review will provide a theoretical framework for understanding the role of play in processing grief and trauma, as well as previous studies on using games for therapeutic purposes. The research methodology will outline the design of the study, including participant recruitment and data collection methods. The discussion of findings will analyze the data collected from game jams, including themes emerging from the games created and participant feedback on the experience. The conclusion will summarize the key findings, contributions to the field, and recommendations for future research and practice.
Overall, this thesis aims to contribute to the growing body of research on using play to process grief and trauma, exploring the potential of game jams as a creative and therapeutic tool in this context.
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