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Introduction:
With the rise of digital technology and online platforms, video game live streaming has become a popular form of entertainment and social interaction for gamers around the world. In recent years, platforms such as Twitch, YouTube Gaming, and Facebook Gaming have gained immense popularity, with millions of viewers tuning in to watch their favorite streamers play games in real-time. This phenomenon has given rise to a unique culture and community surrounding video game live streaming, with fans and creators coming together to share their passion for gaming.
This thesis aims to explore the impact of video game live streaming on community building within the gaming industry. By examining the interactions between streamers and viewers, as well as the development of online communities around specific games and genres, this study will shed light on the ways in which video game live streaming has transformed the gaming landscape.
Chapter 1: Introduction
1.1 Introduction
1.2 Background of study
1.3 Problem Statement
1.4 Objective of study
1.5 Limitation of study
1.6 Scope of study
1.7 Significance of study
1.8 Structure of the Thesis
1.9 Definition of terms
Chapter 2: Literature Review
2.1 History of video game live streaming
2.2 The rise of Twitch and other streaming platforms
2.3 Impact of video game live streaming on the gaming industry
2.4 Community building in online gaming communities
2.5 The role of streamers in shaping gaming culture
2.6 Fan engagement and interaction in video game live streaming
2.7 Monetization and business models in video game live streaming
2.8 Ethical considerations in video game live streaming
2.9 Cultural representation and diversity in video game live streaming
2.10 The future of video game live streaming
Chapter 3: Research Methodology
3.1 Research design
3.2 Data collection methods
3.3 Sample selection
3.4 Data analysis techniques
3.5 Ethical considerations
3.6 Pilot study
3.7 Validity and reliability
3.8 Limitations of the study
Chapter 4: Discussion of Findings
4.1 Overview of findings
4.2 Streamer-viewer interactions
4.3 Community building in video game live streaming
4.4 Impact on the gaming industry
4.5 Business models and monetization
4.6 Ethical considerations and regulations
4.7 Cultural representation and diversity
4.8 Future implications and recommendations
Chapter 5: Conclusion and Summary
5.1 Summary of key findings
5.2 Contributions to the field
5.3 Implications for future research
5.4 Conclusion
Thesis Overview:
Video game live streaming has become a global phenomenon, with millions of viewers tuning in to watch their favorite streamers play games in real-time. This thesis aims to explore the impact of video game live streaming on community building within the gaming industry. By examining the interactions between streamers and viewers, as well as the development of online communities around specific games and genres, this study will shed light on the ways in which video game live streaming has transformed the gaming landscape.
Chapter 1 provides an introduction to the topic, outlining the background of the study, problem statement, objectives, limitations, scope, significance, structure of the thesis, and definition of terms. Chapter 2 conducts a comprehensive literature review on video game live streaming, covering topics such as the history of live streaming, the rise of platforms like Twitch, community building, streamer-viewer interactions, monetization, ethics, and diversity.
Chapter 3 details the research methodology, including research design, data collection methods, sample selection, data analysis techniques, ethical considerations, pilot study, validity, reliability, and limitations. Chapter 4 presents a thorough discussion of the findings, including an overview of the results, analysis of streamer-viewer interactions, community building, impact on the gaming industry, business models, ethics, diversity, and future implications and recommendations.
Chapter 5 concludes the thesis with a summary of key findings, contributions to the field, implications for future research, and overall conclusions. This thesis aims to contribute to the understanding of video game live streaming culture and its impact on community building within the gaming industry.
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