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Introduction
Game-based learning has gained significant popularity in recent years as an innovative approach to education that engages students in a more interactive and immersive learning experience. By incorporating elements of gameplay into educational activities, educators can enhance student motivation, engagement, and learning outcomes. One area of particular interest is the use of game-based learning to promote problem-solving skills among students. Problem-solving skills are crucial for success in both academic and real-world settings, as they enable individuals to identify, analyze, and solve complex problems effectively.
This thesis aims to explore the effectiveness of game-based learning in promoting problem-solving skills among students. By examining the existing literature, conducting empirical research, and analyzing the findings, this study seeks to provide insights into the potential benefits and limitations of using game-based learning as a tool for developing problem-solving skills.
Chapter 1: Introduction
1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objective of Study
1.5 Limitation of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms
Chapter 2: Literature Review
2.1 Theoretical Framework of Game-based Learning
2.2 Definition and Importance of Problem-Solving Skills
2.3 Game-based Learning Approaches for Promoting Problem-Solving Skills
2.4 Benefits of Game-based Learning in Education
2.5 Challenges and Limitations of Game-based Learning
2.6 Empirical Studies on the Effectiveness of Game-based Learning in Promoting Problem-Solving Skills
2.7 Game Design Principles for Enhancing Problem-Solving Skills
2.8 The Role of Technology in Game-based Learning
2.9 Assessment of Problem-Solving Skills in Game-based Learning
2.10 Future Directions in Game-based Learning Research
Chapter 3: Research Methodology
3.1 Research Design
3.2 Population and Sample
3.3 Data Collection Methods
3.4 Data Analysis Techniques
3.5 Research Instruments
3.6 Ethical Considerations
3.7 Pilot Study
3.8 Validity and Reliability
Chapter 4: Discussion of Findings
4.1 Overview of Findings
4.2 Analysis of Results
4.3 Comparison with Existing Literature
4.4 Implications for Practice
4.5 Recommendations for Future Research
4.6 Limitations of the Study
Chapter 5: Conclusion and Summary
5.1 Summary of Key Findings
5.2 Contribution to the Field
5.3 Practical Implications
5.4 Recommendations for Educators and Policy Makers
5.5 Conclusion
Thesis Overview
This thesis explores the effectiveness of game-based learning in promoting problem-solving skills among students. The introduction provides background information on game-based learning and its potential benefits for education. The literature review examines theoretical frameworks, empirical studies, and best practices related to game-based learning and problem-solving skills. The research methodology outlines the design, data collection methods, and analysis techniques used in the study.
The discussion of findings presents the results of the empirical research and analyzes their implications for promoting problem-solving skills through game-based learning. The conclusion summarizes key findings, discusses the contribution of the study to the field, and provides recommendations for educators and policymakers. Overall, this thesis seeks to contribute to the growing body of knowledge on the use of game-based learning as a tool for developing essential problem-solving skills among students.
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