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Table of Contents:
Chapter 1: Introduction
1.1 Background of the Study
1.2 Objectives of the Study
1.3 Limitations of the Study
1.4 Scope of the Study
Chapter 2: Literature Review
2.1 Definition and History of Augmented Reality
2.2 Applications of Augmented Reality in Education
2.3 Benefits of Augmented Reality in Interactive Learning
2.4 Challenges and Limitations of Augmented Reality in Education
Chapter 3: Research Methodology
3.1 Research Design
3.2 Data Collection Methods
3.3 Data Analysis Techniques
3.4 Sampling Strategy
Chapter 4: Discussion of Findings
4.1 Overview of Findings
4.2 Comparison of Findings with Literature Review
4.3 Implications of Findings for Interactive Learning
4.4 Recommendations for Future Research
Chapter 5: Conclusion and Summary
5.1 Summary of Findings
5.2 Conclusion
5.3 Recommendations for Practical Applications
5.4 Suggestions for Further Research
Brief Overview:
The thesis on “Augmented Reality in Education: Interactive Learning” explores the potential of integrating augmented reality technology into educational settings to enhance interactive learning experiences. The study aims to understand the benefits and challenges of using augmented reality in education and its impact on student engagement and learning outcomes.
The literature review provides a comprehensive overview of augmented reality technology, its applications in education, and the benefits it offers for interactive learning. The research methodology outlines the design of the study, data collection methods, and analysis techniques used to gather and interpret data.
The discussion of findings presents the results of the study, comparing them with existing literature and discussing their implications for interactive learning. The conclusion and summary provide a summary of findings, conclusions drawn from the study, recommendations for practical applications, and suggestions for future research in the field. Overall, the thesis aims to contribute to the growing body of knowledge on the use of augmented reality in education and its potential for enhancing interactive learning experiences.
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