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Introduction
In recent years, there has been a growing interest in the use of game-based learning as a tool to enhance student motivation and engagement in the classroom. With the advancement of technology, educators are increasingly turning to digital games as a means to make learning more interactive and fun. This study aims to investigate the effectiveness of game-based learning in enhancing student motivation.
Background of Study
Game-based learning has been gaining popularity in educational settings due to its ability to engage students in a way that traditional teaching methods often struggle to do. By incorporating elements of play, competition, and collaboration, games have the potential to make learning more enjoyable and meaningful for students.
Problem Statement
Despite the potential benefits of game-based learning, there is limited research on its effectiveness in enhancing student motivation. It is important to understand whether games can truly improve student motivation and if so, what factors contribute to this improvement.
Objective of Study
The main objective of this study is to investigate the effectiveness of game-based learning in enhancing student motivation. Specifically, the study aims to examine the impact of game-based learning on student engagement, achievement, and attitudes towards learning.
Limitation of Study
This study is limited to a specific group of students and may not be generalizable to all educational settings. Additionally, the study may be limited by the availability of appropriate game-based learning resources.
Scope of Study
This study will focus on students in a specific school setting and will involve the use of a specific game-based learning platform. The study will also involve collecting data on student motivation, engagement, and achievement.
Significance of Study
This study will contribute to the growing body of research on game-based learning and its impact on student motivation. The findings of this study may have implications for educators looking to incorporate game-based learning into their teaching practices.
Structure of the Thesis
Chapter 1: Introduction
1.1 Introduction
1.2 Background of Study
1.3 Problem Statement
1.4 Objective of Study
1.5 Limitation of Study
1.6 Scope of Study
1.7 Significance of Study
1.8 Structure of the Thesis
1.9 Definition of Terms
Chapter 2: Literature Review
2.1 Historical Perspective of Game-Based Learning
2.2 Theoretical Frameworks in Game-Based Learning
2.3 Benefits of Game-Based Learning
2.4 Factors Influencing Student Motivation
2.5 Game Design Principles
2.6 Game-Based Learning Platforms
2.7 Challenges of Implementing Game-Based Learning
2.8 Game-Based Learning in Different Subject Areas
2.9 Game-Based Learning and Student Engagement
2.10 Game-Based Learning and Student Achievement
Chapter 3: Research Methodology
3.1 Research Design
3.2 Participants
3.3 Data Collection Methods
3.4 Data Analysis
3.5 Ethical Considerations
3.6 Pilot Testing
3.7 Validity and Reliability
3.8 Limitations of the Study
Chapter 4: Discussion of Findings
4.1 Overview of Findings
4.2 Impact of Game-Based Learning on Student Motivation
4.3 Relationship between Game-Based Learning and Student Engagement
4.4 Factors Contributing to Student Achievement
4.5 Comparison of Game-Based Learning and Traditional Teaching Methods
4.6 Implications for Educators
4.7 Future Research Directions
Chapter 5: Conclusion and Summary
5.1 Summary of Findings
5.2 Conclusion
5.3 Recommendations for Practice
5.4 Recommendations for Future Research
Thesis Overview:
The use of game-based learning as a tool to enhance student motivation in educational settings has gained significant attention in recent years. This thesis aims to investigate the effectiveness of game-based learning in enhancing student motivation by examining its impact on student engagement, achievement, and attitudes towards learning. The study will focus on a specific group of students in a school setting and will involve the use of a specific game-based learning platform. A comprehensive literature review will be conducted to explore the historical perspective of game-based learning, theoretical frameworks, benefits, challenges, and factors influencing student motivation. The research methodology will involve a mixed-methods approach, including data collection from participants, data analysis, and ethical considerations. The findings of this study will be discussed in detail, with implications for educators and recommendations for future research. This thesis aims to contribute to the growing body of research on game-based learning and its potential impact on student motivation in educational settings.
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